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Bring your project to the next level with my creative services
Discover my high quality 3D services from awesome game assets to full scale architectural visualizations.
Validated in open world generation, I create tools and technical solutions to supercharge your artists workflow.
Proven in TV production, you can rely on my meaningful scene set up, dynamic camera work and editing skills in your cutscenes or trailers.
Collaborations and satisfied clients
Ubisoft
3D Art & Motion Design for several video games.
Gillette
Teamleading & art direction for a promotional kinect football game.
3D & post production for promotional image movies.
Coca Cola
CG-environment & Motion Design for the Xmas marketing.
BMW
Cutting & editing live-action trailers for car promotion.
Mercedes Benz
Post production for 360° turntable videos of several vehicles.
Released video game projects
Assassin’s Creed Valhalla
Teamleading / Procedural Art (2020)
Assassin’s Creed Odyssey
Level / Biome / Procedural Art (2018)
Assassin’s Creed Origins
Level / Biome / Procedural Art (2017)
Tom Clancy’s The Division
Environment / Level Art (2015)
Anno 2205
Environment Art / Motion Graphics / Trailer (2015)
Might & Magic Heroes Online
Special FX (2014)
Anno 2070 – Deep Ocean
3D Art (2012)
Anno 2070
Motion Graphics (2011)
Ceville
Freelance Art (2008)
Assassin's Creed Valhalla
Biomes and Procedural Art
As a Lead Artist, I had the great opportunity to grow and empower a team, so that they can create beautiful experiences autonomously.
I managed and mentored a team in building easy to use procedural solutions. These tools were used by departments around the world to create diverse biomes that players can enjoy.
Assassin's Creed Odyssey
Level Art
Assassin's Creed Odyssey
Biome and Procedural Art
As a Biome Artist, I had the great pleasure to mentor and lead a team in creating procedurally generated landscapes.
In addition to delivering the arid biome, I took responsibility for milestone planning, inter studio communication and helping the team to reach the artistic vision for all our biomes.
Assassin's Creed Origins
Level Art
Assassin's Creed Origins
Biome and Procedural Art
Anno 2205
3D Assets
My Game Production
Self developed projects
Sphero’s Journey is a rolling ball adventure game for Android. I created it from scratch with Unreal Engine in my free time.
As a freelancer I hire and supervise teams to develop marketing games from start to finish. Taking responsibility for the concept, planning, production, outsourcing, art direction and quality assurance.
Procedural Tools
Houdini Digital Assets
You are building worlds? With my easy to use generators, everyone can create terrain, roads, towns, buildings and lakes with just a few clicks.
As a Houdini artist, I use node based programming to create and customize tools that supercharge your teams workflow. My art directable procedural approach makes it easy to create large scale environments.
My Tutorials
Workshops and Videos
I love to guide others so that they explore and pursue their dreams. In addition to mentoring and advising peers, I also hold team workshops and create video tutorials for the public.
By sharing knowledge and experience with others, I build collaborative, independent and skillful teams.
CV
Environment & Procedural Artist
19.06.1985
christian@marzy.de
+49 15165033642
German: Native
English: Working proficiency
Employment
Expert Technical Artist (2020 - now)
Developing Houdini Digital Assets. Building a platform for procedural tools so the team can create content easily.
Lead Artist (2016 - 2020)
Managing and mentoring a team in creating procedurally generated worlds and level art for “Assassin's Creed” video game development.
Senior Artist (2015 - 2016)
Creating Trailers and Cinematics for "Anno 2205" my work included 3D Art, Level Art, Motion Design, Camera Animation, Lighting, Effects & Editing.
Environment / Level Artist (2014 - 2015)
Bringing 15 blocks of New York from whitebox to final, I created buildings, dressed streets and added environmental storytelling for “The Division”.
3D Artist (2010 - 2014)
Creating environments, architecture, vehicles, modular buildings, trailers and cutscenes for "Anno 2070", "Heroes" and other games.
3D Artist / Motion Designer (2007 - 2008)
Building corporate, TV and on-air design pieces, I created and supported various projects for several major German TV broadcasters and “Yahoo”.
Digital Artist / Project Management (2002 - 2021)
Delivered architectural visualizations, games and marketing videos by myself or hired and managed teams for clients like "BMW" and "Coca Cola".
Education
Houdini Core Masterclass (2018)
By programming generators,
I learned how to solve problems for artists and designers with procedural modeling, scattering and terraforming.
Advanced TV Production (2007)
Using real cameras, green-screen and tracking software, our team created 2 live action short movies, enhanced using CG effects and animation.
The World of 3D Professionals (2006)
Learning about storytelling, 3D, lighting, and composition, I created a successful 5 minute short movie solo project from storyboard to final cut.
Video Editor Trainee (2002)
Advanced training for digital cut, visual effects, movie trailers and post production for several TV shows such as “Who wants to be a Millionaire?”
Graphic Artist (2004)
Creation of lead and teaser graphics for the leading German media portal. Work included editing, color-correction and compositing product graphics.
Graphic Trainee (2004)
Advanced Training related to Spherocam, Quick Time Virtual Reality and 360° panoramas as well as polishing car turntable videos for Mercedes.
Skills
Experience
Long term experience in low and highpoly modeling, baking, texturing. Specialized in environment art, modular buildings, vehicles and architecture.
From research to prototype to content production and shipping. Making video games keeps me excited at all stages. I have shipped games made by myself and in teams up to 500 strong.
In my lead positions for several projects, I have developed leadership and excellent organizational skills. I love to share and broaden my knowledge with a team.
I am skilled in capturing HDR panoramas, getting the right angle for an architectural shot, doing event/travel movies and taking pictures in stereoscopic 3D.
I have a comprehensive understanding of camera animation, lighting and timing. I am also experienced in choosing the right composition, editing and storytelling.
After using XSI and worldmachine I completed a 120 hour Houdini masterclass. I use node based programming and VEX scripting to create and customize tools for open world creation.
Strengths
Learning focused on goals.
Teaching and conveying to others.
Flexible, learns from past mistakes.
Helps others identify learning styles.
Finds root causes to technical problems.
Sees patterns and finds solutions.
Thorough, makes well informed decisions.
Objective, not swayed by emotions.
Caring and trusting.
Intentional in reaching out.
Builds deep and lasting relationships.
Breaks barriers through authenticity.
Laser like precision.
Prioritizes very well.
Achieves team goals and outcomes.
Manages relationships while focusing.
Highly productive.
Creates efficient systems.
Breaks down complexity.
Creates order in chaos.
Responsibilities and structures.
Constantly changing technologies.
Researching, analyzing, finding patterns.
Friendly casual environment.
- Shipped 11 video games
- Completed 56 freelance projects
- Lead a team of up to 6 people
- Held 5 on-site workshops
- Presented in front of 300 people
- Published 3 hours of free video tutorials
Contact
Environment & Procedural Artist
19.06.1985
Headstart Studios GbR
Christian Marzy
Sudetenstr. 58
85622 Feldkirchen
Germany
christian@marzy.de
+49 15165033642
I would love to hear from you. Just drop me a message and I will call or write you back!